Action Nodes — Editor¶
Editor Command¶
Toggles viewport features.
Options: Toggle Grid, Toggle Realtime, Toggle Stats, Toggle Fullscreen, Toggle Game View, High-Res Screenshot, Toggle Viewport UI, Reset Show Flags, Toggle Cinematic.
Open Panel¶
Opens an editor tab/panel.
Options: Viewport, Details, World Outliner, Content Browser, Output Log, World Settings, Layers, Levels, Place Actors, Statistics, Message Log, Env Light Mixer, HLOD Outliner, Sequencer, Data Layers, Session Frontend, Device Manager.
Panel Instance¶
Operations on multi-instance panels.
Options: Add New or Close Last for: Viewport, Details, Scene Outliner, Content Browser.
Edit Op¶
Basic edit operations.
Options: Undo, Redo, Duplicate, Delete, Copy, Paste, Project Settings, Editor Preferences, Plugins.
Editor Mode¶
Switches the editing mode.
Options: Select, Landscape, Foliage, Mesh Paint, Modeling, Fracture, Placement.
Bookmark Op¶
Viewport bookmark operations.
Properties:
- Action — Set, Jump To, or Clear
- BookmarkIndex — 0-9
Build¶
Runs build operations.
Options: Build All, Build Lighting, Build Navigation, Build Geometry, Build HLODs, Build Texture Streaming, Live Coding, Reflection Captures, Virtual Texture, Minimap, Landscape Splines, All Landscape, Recompile Shaders.
Level Op¶
Level management operations.
Options: New Level, Open Level, Save Current Level, Save All, Import Asset, Export Selected, Fix Up Redirectors.
Play Op¶
PIE (Play In Editor) session controls.
Options: Play, Simulate, Stop, Pause / Resume, Eject, Possess, Play (New Window), Standalone Game.
Scalability¶
Engine quality and scalability settings.
Options: Quality: Low/Medium/High/Epic/Cinematic + Material Quality: Low/Medium/High.