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Project Settings

Found at: Edit → Project Settings → Plugins → Quick Menu

Since 1.0.4, settings are organized under clearer grouped categories — Primary Binding, Hotkeys, Interaction, Behavior, Appearance, Console. The Quick Menu Panel's Settings tab mirrors this exact same object — there's no longer a separate handcrafted UI in the panel.

Primary Binding

Setting Default Description
Active Graph (Legacy) QM_MasterDefault Migrated into Hotkey Bindings on first launch. Kept as read-only reference
Open Menu Key (Legacy) V Migrated into Hotkey Bindings on first launch
Edit Wheel Key E Hotkey to jump from pie menu to graph editor for the current wheel

Hotkeys

Setting Default Description
Enable Custom Gesture Hotkeys (1.0.4) false When off, the Tap/Hold/Drag gesture resolution is disabled and the runtime falls back cleanly to the legacy Open Menu Key + Active Graph path. The bindings list stays editable but visually dimmed with an inline notice. Defaults to off while the gesture system stabilizes
Hotkey Bindings 1 entry (V, Hold → Active Graph) List of (Key, Gesture, Graph) bindings. Same key can trigger multiple gestures routing to different graphs — see Keyboard Shortcuts → Hotkey Bindings & Gestures
Node Spawn Shortcuts W, S, C Key + node class pairs for quick node creation in the graph editor

Graph Editor

Setting Default Description
Auto Label On New Nodes false When on, a node's Label tracks its action description (selected operation, target, etc.) and auto-updates. When off, the Label is still seeded from the action description on creation but no longer auto-updates. Existing nodes are not affected by toggling this setting

Interaction

Setting Default Description
Activation Mode Click and Release When the hovered wedge executes
Wheel Edit Mode Activation (1.0.4) Toggle Whether Alt toggles Wheel Edit Mode (press once to enter, again to exit) or activates it only while held

Behavior

Setting Default Description
Offer Create Wheel true Show "Create Wheel" panel when no wheel matches the current context
Allow Wheel During Play In Editor true When enabled, hotkeys open the pie menu even while PIE is running. Disable to let the game receive the keypress
Show Add Button In Wheel true Show the synthesized "Add…" wedge at runtime so users can add new actions on the fly. When disabled, the wheel only shows configured wedges. The graph editor preview always shows it

Appearance

Setting Default Description
Force Neutral Gray Wedges true (changed in 1.0.3) Overrides per-category wedge colors with a uniform editor-style gray. Disable to restore colored wedges
Gray Separator Darkness 1.0 Darkness of wedge separator lines when neutral gray mode is on (0.25–3.0)
Icon Size Multiplier 1.1 Scale factor for pie menu wedge icons (0.5–3.0)
Wheel Size Multiplier 1.0 Scale factor for the overall pie menu size (0.5–2.0). Also adjustable live via mouse wheel while the menu is open in pie mode
Radial Button Size Multiplier (1.0.5) 1.0 Independent multiplier for radial-button / list buttons (text, padding, icon inside the button). Decoupled from Wheel Size Multiplier so scrolling in list mode resizes the buttons without pushing them closer or farther from the center. Range 0.5–2.0
Wedge Gap 5 px Pixel gap between adjacent wedges (0–20). Adjustable live via middle-mouse drag on the wheel. Pie mode only
List Menu Distance (1.0.4) 0 Absolute pixel offset that pushes/pulls list-style menus and radial-button rings toward/away from the wheel center. Clamp widened to ±10000. In list / radial-button layouts this is adjustable live via the mouse wheel while the menu is open (previously this gesture resized the wheel)
Force List Mode On All Wheels false When enabled, every wheel uses the list-style layout regardless of its WheelOutput setting. Submenus also expand as list panels
Snap Rotation (1.0.5) false When enabled, Shift + Middle-drag rotation of the wheel snaps to Rotation Snap Angle increments instead of being continuous
Rotation Snap Angle (°) (1.0.5) 0 Snap increment in degrees when Snap Rotation is on. 0 means auto (360° / wedge count, so wedge boundaries always line up). Range 0–180

Per-graph wheel rotation

Rotation is stored per-wheel on the WheelOutput node (Rotation (°), Snap to Angle, Snap Angle Degrees), not as a global appearance setting. Adjust it from the inline SpinBox on the node or with Shift + Middle-drag while the wheel is open.

Console

Setting Default Description
Custom Console Commands Empty User-defined console commands available in the Quick Menu panel

Activation Modes

  • Click and Release (default) — hover over wedge, release mouse/key to execute
  • Click Only — click on wedge to execute
  • Release Only — release the V key to execute whatever is hovered

Node Spawn Shortcuts

Each entry has: - Key — the key to hold - Display Name — shown in the Quick Menu Panel shortcuts tab - Node Class Path — the class to spawn

Default shortcuts: W → WheelOutput, S → SubMenu, C → Switch: Editor Context.

Custom Console Commands

Each entry has: - Command — the console command string - Description — shown in the Quick Menu Panel - Is Toggle — whether the command toggles on/off - Default Value — initial value for toggle commands