Action Nodes — Specialized Editors¶
Material Op¶
Material editor operations.
Options: Apply Changes, Refresh Previews, Delete Selected, Clean Unused, Toggle Live Preview, Toggle Stats, Preview: Plane/Cylinder/Sphere/Cube.
Sequencer Op¶
Sequencer playback and controls.
Options: Play / Pause, Stop, Go to Start, Go to End, Step Forward, Step Backward, Toggle Loop, Set Playback Speed (0.25x/0.5x/1x/2x), Toggle Auto Key, Refresh Tree, Force Evaluate, Save Sequence, Toggle Curve Editor, Create Camera + Cut Track.
Two operations added in 1.0.7:
- Toggle Curve Editor — shows/hides the focused Level Sequencer's animation curve editor from the wheel.
- Create Camera + Cut Track — one wedge spawns a CineCamera at the viewport camera position, binds it to the open sequence (spawnable or possessable, following the Sequencer's
Create Spawnable Camerassetting), creates the Camera Cut track, and locks the viewport to the new camera — same behavior as the Sequencer toolbar button.
Static Mesh Op¶
Static mesh editor operations.
Options: Add Box Collision, Add Sphere Collision, Add Capsule Collision, Auto Convex Collision, Remove All Collision, Generate LODs, Remove All LODs, Add Socket, Enable Nanite, Disable Nanite, Refresh, Save.
Niagara Op¶
Niagara system controls.
Options: Compile, Reset Simulation, Toggle Looping, Speed: 0.25x/0.5x/1x/2x, Save.
Only visible when the Niagara plugin is loaded.
PCG Op¶
PCG (Procedural Content Generation) graph operations.
Options: Execute, Clean, Flush Cache, Refresh, Toggle Debug.
Only visible when the PCG plugin is loaded.